or, I Took Some Cool Pictures in Venice
Earlier this month I took a cruise on the Adriatic Sea with my wife. The cruise started/ended in Venice (Venezia), Italy, so we spent about 2 days there, exploring, taking pictures and doing all the things uncultured American tourists do when they visit Venice.
I had finally platted Assassin's Creed II the month before, so the game version of Renaissance Venice was still fairly fresh in my mind. As we prepared for our trip and I started looking at maps of the real Venice, I was curious as to how it actually compared to that of the in-game Venice. I didn't get a chance to refresh myself on the game version before we left, but I figured I'd compare some pictures when I got back.
Fallout 3 – VA/DC/MD Area
First, a digression. Putting together this editorial made me think of Fallout 3, which takes place in the VA/DC/MD area of the United States. I lived in northern Virginia for 9 years, so was very familiar with that area when I played Fallout 3. It was interesting to see familiar places in the game (particularly DC), but I also quickly realized that everything in the game had been condensed considerably.
For instance, walking across the National Mall (from the Washington Monument to the US Capitol) in the game takes about a minute. This distance in the real world is roughly a mile, which obviously takes a lot longer to traverse on foot. So you can imagine my amusement when in the game you can walk from essentially one corner of the map to the other in roughly 22 minutes, as noted for the below video.
Looking at the in-game map superimposed on the real world (credit to the Fallout Wiki), the same distance in reality is actually around 39 miles. Yeah... not going to walk that in 22 minutes. Not even going to run it in that. Shoot, driving from Tyson's Corner to DC can take you around 20 minutes, and that's on a highway.
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| I lived in Reston, on the far left of the map, if you were wondering. |
Assassin's Creed II – Venice
Which brings me to Venice and Assassin's Creed II. It obviously follows the same principle as Fallout 3 – the map is highly condensed when compared to real life and only really famous structures are done anywhere near scale (though not quite, as you'll see). Below is a picture I took of Venice from the plane as we were landing, and the map of Venice from the game. My picture is taken from the northwest, so to make it easier to line them up I've marked matching locations on each.
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Obviously, there are a lot of features now (bridge to the city, cruise terminal) that didn't exist back in 15th century Venice. Also, the island extends out to the east a bit more in reality than in the game. And Giudecca Island (beyond the C in the picture) is not shown on the map, though you can see it in the distance if you go to the southern edge of the city in the game.
Just like in Fallout 3, distances are greatly shortened. It takes a minute or so to get from the top of the map (Cannaregio District) to the Rialto Bridge, when in reality that would take you at least 30 minutes, probably more since you rarely can travel in a straight line and none of us can climb buildings like Ezio.
Another notable thing is that in the game, almost all the streets are quite wide, whereas the majority of those I walked down in reality were very narrow. It's interesting to see how they translated it into the game, after being there... now the game feels like mini-Venice or Venice Jr. to me, since everything is so much smaller than when I was there.
The most prominent features, though – i.e. the ones that everyone expect to be there: the Rialto Bridge and St. Mark's Square – got a lot of attention from the developers.
The Rialto Bridge
The Rialto Bridge (Ponte di Rialto) is the most famous bridge in Venice, and it's also the oldest. Only one of four bridges that currently span the Grand Canal, it was originally built with wood in 1255. They replaced it with a stone version in 1588-1591. Since the game takes place in the late 15th century, they accurately depicted it as wooden.
So, not the same structure that I saw, but interesting to compare, nonetheless. And who knows what information about the wooden version exists... they might have had to make most of it up based on descriptions and the current version. Here are some comparison shots from today and in the game. I apologize for some of the quality of the in-game shots – had to use an external camera.
The northern side of the Rialto Bridge, from a gondola. Don't you just love all the graffiti on the bridge? There was a surprising amount of graffiti in the city.
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Myself in front of the southern side of the bridge, west bank of the Grand Canal. I was tempted to jump on one of those poles like Ezio. However, unlike Ezio, I had no desire to get into the clearly dirty and murky canal water.
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A shot from the bridge itself, looking south.
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The Rialto in Sly 3
This also made me think of Sly 3: Honor Among Thieves, as I've been playing that recently and it also featured Venice. However, the Sly Venice is even more compact and is severely lacking. How's this for the Rialto Bridge?
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| Well, at least it's the stone version. |
There's also a tower further on that looks like the Campanile from St. Mark's Square. But I'm not going to bother with a picture of it. Suffice to say, all Sucker Punch did here was start with a few old buildings, add one Rialto Bridge, mix in a few canals and gondolas, slap in a couple of Italian flags and call it Venice. If Assassin's Creed II is Venice Jr., then Sly 3 is Tadpole Venice.
St. Mark's Square
Back to Ezio and the gang. Arguably the most famous feature of Venice itself, the history of St. Mark's Square (Piazza San Marco) dates back to the early 9th century. None of the original features of the square are still around, and only a few structures from before the time period of the game (Renaissance) actually still exist – the two main ones being St. Mark's Basilica and the Doge's Palace.
The square in the game is pretty accurate, particularly the buildings, but the square itself is kind of smushed into an actual square shape, when in reality it should have been long and rectangular. It's very tiny in the game. Here are some pics of mine compared to the game.
Looking west into St. Mark's Square. Much nicer when it's not packed with tourists.
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The western façade of St. Mark's Basilica. Of special note are the mosaics in the arches – they are not the same when they should be. All this attention to detail, yet they miss that?
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Looking south, the Doge's Palace on the left, the base of the Campanile on the right. The two columns at the far end are still there, too (these date from the mid 13th century).
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Another object of interest is the Clock Tower in St. Mark's, on the eastern end of the Procuratie Vecchie. It's shown in the game... however, what you see in the pics below was not built until the late 1490s – a few years after the events in the game. So the devs dropped the ball on that one a little bit, but nice job on the clock, it's fairly accurate.
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The Bridge of Sighs
The Bridge of Sighs is another popular tourist attraction in Venice and I started looking for this in the game without knowing that it wasn't there; upon researching I discovered it hadn't been built until 1602, over a hundred years after events in the game. Unfortunately this structure isn't all that interesting right now, since it's surrounded by advertisements – Loreal Paris is "sponsoring" the restoration for portions of the Doge's Palace.
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So as you can see, it currently looks lame. As for the Renaissance, poor Ezio... he went looking for the bridge, but it wasn't there. Sigh.




















